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weekly blog
2/23/2018

Tim's Art Blog

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Vladislav Ociacia
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Evening guys!Spent my week unwrapping and texturing a bunch of different assets, such as the different silo's and one of the pipe sets.I'm glad I got this much done this week because I am having a super busy week at work and doing more hours each day, so barely have any time to get to this project, but that should be clearing up this weekend, which is something I look forward to! :DDone this week:Unwrapping pipe set for better texture densityTexturing the smaller silo's (need to make some nicer logo's though)Cleaning up the pipe texture that I already had goingWhat's up next?Next week I will be focusing on unwrapping and texturing all the other sets of pipes that need textures as well as doing a smaller update to the scene itself. I am also going to start looking at making even bigger silo's and structures, as I feel that the current scene is lacking height.Also, someone over on polycount had the awesome idea to make prefabs of different elements to make it quicker for people to build stuff out of the assets, so that is a thing I am going to look into as well.I have also been working on getting a trimsheet together for my next upcoming project, which as of writing this is going to be a series of smaller cyberpunk/scifi environments, but I want to focus on the mondane stuff, such as a garage or a noodle shop something like that.(Still thinking about it though :D)Outside of these project I have also spent a lot of time designing loads of different elements and doing photography for an online shop that my girlfriend is going to launch soon, so that is super exciting as well!If interested you can check it out on instagram!MerakiPlugs - Instagram

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