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Coming soon!

We're working hard to get to release this to you in early access, keep an eye out on our Discord for more information.

upcoming workshops

See who is coming on as a future guest host right here.

How I Broke Into Environment Art

WORKSHOP DATE:

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July 9, 2026 5:00 PM

Tyler Hartshorne, Environment Artist at Airship, joins us to share how he broke into the industry and became an Environment Artist. He will be walking through the essential interview strategies, acing an art test, and professional habits that helped him land his first role. Join us if you want to streamline your own job-hunt strategy and learn exactly what modern studios look for in entry-level environment art talent!

Bring Environments to Life with Unreal Sequencer

WORKSHOP DATE:

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July 16, 2026 7:00 PM

Kevin Lyon, Technical Artist at Demiurge Studios, joins us to demonstrate how to bring your environments to life through dynamic, interactive world events in Unreal Engine. They will be walking through the creation of triggerable events, from animating persistent world objects and controlling Niagara VFX within Sequencer, to binding player cameras. Join us if you want to bridge the gap between runtime gameplay and cinematic storytelling, and learn how to build seamless, studio-ready interactive environments!

Approaching Foliage for Production Pipelines

WORKSHOP DATE:

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July 27, 2026 5:00 PM

Kieran Wilson, Environment Artist at Studio Gobo, joins us to break down modern foliage creation workflows. While will demonstrate primarily within SpeedTree, Kieran will also explore how the pipeline extends far beyond a single software by discussing how alternatives like the PvE in Unreal, Nanite Assemblies, Blender, and Houdini apply. Join us to learn how to choose the right tools for your scene and build efficient, studio-ready foliage kits that scale!

Bring Environments to Life with Unreal Sequencer

July 16, 2026

Approaching Foliage for Production Pipelines

July 27, 2026

How I Broke Into Environment Art

July 9, 2026

Master Materials That Scale

April 26, 2026

A Production Approach to Material Workflows

June 22, 2026

Essential Portfolio Presentation Techniques

June 2, 2026

Core Components of Composition and Level Art

May 20, 2026

Build Complex Shapes w/ Splines in Sub. Designer

April 7, 2026

Build Smarter Environments with Unreal PCGs

March 7, 2026

Mental Health for Artists

March 29, 2026

Smarter Hard Surface Modeling for Env. Artists

March 16, 2026

African Cultural Influences in Environment Art

January 29, 2026

Jeryce Dianingana, Senior World Artist at Electronic arts will be joining us to talk about bringing traditional African cultural influences into his 3D art pieces. Jeryce will discuss how he approaches translating African imagery and artifacts into digital, and his thought process behind his recent portfolio pieces.

Crafting a Game Art Portfolio

January 11, 2026

Senior Environment Artist Tomer Meltser will join us to talk about his personal top tips for portfolio’s. Teaching us all about what makes a good portfolio and how to build one yourself. As a special for this workshop Tomer will also be reviewing 4-5 portfolio’s live after the presentation, picked randomly from our list of participants

Level Up Your Stylised Sculpting

November 13, 2025

Everything you need to know about going freelance

December 8, 2025

Everything You Need to Know About Substrate

November 9, 2025

Hugh Chew, Material Artist at Zeromatter returns for his second workshop with us to show you everything you need to know about Unreal’s next-gen shader workflow. Come join us if you want to learn about the key differences between Substrate and legacy shaders - such as BRDF or PBR - and want to learn the best practices for using this new system!

exclusive workshops

Access your exclusive and early access workshops right here.

missing workshop access

Get instant access to the following workshops and future ones by upgrading your subscriptions.

Approaching Foliage for Production Pipelines

July 27, 2026

Kieran Wilson, Environment Artist at Studio Gobo, joins us to break down modern foliage creation workflows. While will demonstrate primarily within SpeedTree, Kieran will also explore how the pipeline extends far beyond a single software by discussing how alternatives like the PvE in Unreal, Nanite Assemblies, Blender, and Houdini apply. Join us to learn how to choose the right tools for your scene and build efficient, studio-ready foliage kits that scale!

Bring Environments to Life with Unreal Sequencer

July 16, 2026

Kevin Lyon, Technical Artist at Demiurge Studios, joins us to demonstrate how to bring your environments to life through dynamic, interactive world events in Unreal Engine. They will be walking through the creation of triggerable events, from animating persistent world objects and controlling Niagara VFX within Sequencer, to binding player cameras. Join us if you want to bridge the gap between runtime gameplay and cinematic storytelling, and learn how to build seamless, studio-ready interactive environments!

How I Broke Into Environment Art

July 9, 2026

Tyler Hartshorne, Environment Artist at Airship, joins us to share how he broke into the industry and became an Environment Artist. He will be walking through the essential interview strategies, acing an art test, and professional habits that helped him land his first role. Join us if you want to streamline your own job-hunt strategy and learn exactly what modern studios look for in entry-level environment art talent!

your perks

Make sure to hop into the Discord, check out our free resources and get yourself a copy of the Environment Artist Handbook!

awards

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achievements

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