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We're working hard to get to release this to you in early access, keep an eye out on our Discord for more information.
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WORKSHOP DATE:
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July 9, 2026 5:00 PM
Tyler Hartshorne, Environment Artist at Airship, joins us to share how he broke into the industry and became an Environment Artist. He will be walking through the essential interview strategies, acing an art test, and professional habits that helped him land his first role. Join us if you want to streamline your own job-hunt strategy and learn exactly what modern studios look for in entry-level environment art talent!

WORKSHOP DATE:
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July 16, 2026 7:00 PM
Kevin Lyon, Technical Artist at Demiurge Studios, joins us to demonstrate how to bring your environments to life through dynamic, interactive world events in Unreal Engine. They will be walking through the creation of triggerable events, from animating persistent world objects and controlling Niagara VFX within Sequencer, to binding player cameras. Join us if you want to bridge the gap between runtime gameplay and cinematic storytelling, and learn how to build seamless, studio-ready interactive environments!

WORKSHOP DATE:
-
July 27, 2026 5:00 PM
Kieran Wilson, Environment Artist at Studio Gobo, joins us to break down modern foliage creation workflows. While will demonstrate primarily within SpeedTree, Kieran will also explore how the pipeline extends far beyond a single software by discussing how alternatives like the PvE in Unreal, Nanite Assemblies, Blender, and Houdini apply. Join us to learn how to choose the right tools for your scene and build efficient, studio-ready foliage kits that scale!

Access your exclusive and early access workshops right here.
Get instant access to the following workshops and future ones by upgrading your subscriptions.
July 27, 2026
Kieran Wilson, Environment Artist at Studio Gobo, joins us to break down modern foliage creation workflows. While will demonstrate primarily within SpeedTree, Kieran will also explore how the pipeline extends far beyond a single software by discussing how alternatives like the PvE in Unreal, Nanite Assemblies, Blender, and Houdini apply. Join us to learn how to choose the right tools for your scene and build efficient, studio-ready foliage kits that scale!

July 16, 2026
Kevin Lyon, Technical Artist at Demiurge Studios, joins us to demonstrate how to bring your environments to life through dynamic, interactive world events in Unreal Engine. They will be walking through the creation of triggerable events, from animating persistent world objects and controlling Niagara VFX within Sequencer, to binding player cameras. Join us if you want to bridge the gap between runtime gameplay and cinematic storytelling, and learn how to build seamless, studio-ready interactive environments!

July 9, 2026
Tyler Hartshorne, Environment Artist at Airship, joins us to share how he broke into the industry and became an Environment Artist. He will be walking through the essential interview strategies, acing an art test, and professional habits that helped him land his first role. Join us if you want to streamline your own job-hunt strategy and learn exactly what modern studios look for in entry-level environment art talent!

Make sure to hop into the Discord, check out our free resources and get yourself a copy of the Environment Artist Handbook!




Congratulations on winning the following awards!








Congratulations on winning the following awards!