Workshop Date
-
September 12, 2021
using Zbrush and Substance Designer Jasmin dives into how she approaches textures, and will also give some handy tips and tricks when creating assets and tileable textures.
Build Complex Shapes with Splines in Sub. Designer
Max Kutsenko
Release:
April 12, 2050
Mental Health for Artists
Felix Rütten
Smarter Hard Surface Modeling for Env. Artists
Justin Frazee
Build Smarter Environments with Unreal PCGs
Tanguy Talbert
African Cultural Influences in Environment Art
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Crafting a Game Art Portfolio
Tomer Meltser
Going Freelance, what do you need to know?
Lena Ochmann
Level Up Your Stylised Sculpting
Andre Felipe
Everything You Need to Know About Substrate
Hugh Chew
Lumen Optimisation Techniques in UE5
Dario C. Estrada
Discover How Top Universities Teach 3D Art
Gilles de Regge
Large Scale World building for Games
Teodor Ivanov
Unreal Engine Tools for Artists
Jordan Smee
How To Get Hired As A Games Artist In 2025
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How to make effective hard surface designs for Games
Ben Keeling
December 15, 2050
Easy Camera Tricks for Awesome Game Environments!
Andrew Lytle
You're a product, but you shouldn't be
Jussi Keteli
September 12, 2100
Creating smaller but more effective environments
Tabea Soiron
Grabbing attention with movement
Zehra Khan
Creating your first Procedural tool in Unreal Engine
Eugene Kim
Top lessons from going freelance
Stefan Oprisan
Material Layering in Unreal Engine
Crafting realistic materials in Substance Painter
Abbas Kiyani
Giving and receiving feedback for artists
Sergei Panin
Creating and blending destruction in Unreal Engine
Charles Nderitu
Lumen and Megalights in Unreal Engine Explained
Karim Yasser
Crafting complex materials in Substance Designer
Bleick Bleicken
A Masterclass on Texture Authoring and Surface Aging
A Comprehensive Intro to the Vegetation Pipeline
Dennis Welling
Lighting Fundamentals for Game Environments
Salvador Sanchez
Worldbuilding & Storytelling for Game Environments
Mahreen Fatima
Creating Modular Kits for Game Environments
Jon Arellano
Recreating Disco Elysium in UE5
Jonjo Hemmens
Creating Starlight Manor
Anastasiya Osichkina
Create stunning terrain backgrounds
Netraraj Pun
Rock and Wood Creation for Game Environments
Ivanna Liittschwager
What makes a good Tech Art Portfolio?
Nina Klos
Intro to Creating Houdini tools for Unreal Engine
Michalina "Miszla" Gąsienica-Laskowy
Creating and presenting complex materials
Antoine Dejean
Tips for Artists Starting in the Video Game Industry
Yinuo Chen
What is important for lighting artists in games?
Florent Tunno
Collaborating with other Artists
Modular vegetation creation for games
Billy Matjiunis
Artistic tools in Unreal Engine
Cairo Goodbrand
Trimsheets for Environment Art
Ryan Lopez
Biome Material Creation
Derk Elshof
Hybrid Trimsheets
Hamish Ames
Stylized Texture Creation Practices
Jasmin Habezai-Fekri
Prop Pipeline Overview
Dylan Abernethy
Working without a concept
Johann William Loffler
Houdini basics for Artist
Simon Verstraete
Hero asset lighting and Presentation
Angelo Tsiflas