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weekly blog
2/16/2019

Tim's art blog!

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Antoine Boutin
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Evening guys!

I spent some time thinking about good options on how to engage with people in a way, I know I talked about doing a stream, but to be honest, I do not really have the room for that at this moment in time, it does really interest me though, so it might be something to keep an eye out for in the future, once we move to a bigger place or something.

But that said, an idea that has been swimming around in my mind is maybe doing like a weekly critique session or something in that nature to people who would be interested, something to think about!,Spent a lot of time on this scene over the past week and I feel like I am making some good progress on this one.

A thing that definitely helps me focus is recording all of the stuff I do to potentially later be used for a tutorial or something else, but this keeps me away from any distractions as every distraction means more work in editing :D

Done this week:Major scene update
Major lighting update, still working on this atm
Texture/UV updates on the scaffolding pieces and the painted pipes
Adding another couple of meshes
Making tileable/shareable textures for different assets, such as the silo's etc (they still need caps and other details though.

I also felt like the framing of this first shot was kinda choking the view, so I decided to give it some room to breath in a different camera angle down below, this does mean that I need to fill in different parts of the environment now though. Other than working on this scene, I am also going through blocking out a tutorial of modularity in games. The thing I am still thinking about though is the format, it would be kind of nice to have some bitesize things, maybe a one page jpg/pdf format to start out with, and then maybe do a larger in depth one with all the combined pieces.

Would love to know what you think about this as well, are you a fan of voiced videos, videos or more an old-school reader?

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