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weekly blog
1/29/2020

[#88] Embedding Nature in Walls & Smoothing curves and bevels

88

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Maria Panfilova
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Evening People!Hope you had a good week, stuff is ramping up again on my end at work so it's becoming interesting balancing my energy again, that being said though this week felt really satisfying when it came to personal work, I've been working on trying different natural elements and moving away from the the more dull polygon fracture look that I had going before. But more on that in the next section.,Cleaning up the language between clean and detailedFirst thing that I did was testing to get rid of the dull Geometric shapes that I had filling the middle sections on all the walls. The reason why I had these here was to create a really nice contrast between the clean/sterile looking panels and offset that with details in the middle exposed sections. Doing this will also create a nice link to the natural materials that are occurring in this region and can be swapped out on the fly.‍Material and Parallax testSo next thing that I tried was creating the Parallax material, but more on that can be found in another blog Blog [#52] - Template update & Parallax Materials the first material is from Substance Source and worked really nicely when plugging this into the setup, and the second more dark screenshot is from the moss that I made myself.‍Edges too thickAnother small test that I did was changing the width of the some of the panels to make the edges less thick as you can see in wall section on the left of the pillar. But I decided that this was not going to work if you are looking at them from a longer distance as the edge will fade out pretty quick, so I decided to keep the more bulky edges.‍Some more screenshots.

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