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weekly blog
7/17/2019

[#60] - Improving moss & Scattering object using simulations.

60

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Anna Muffintop
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Evening people!Had a nice week getting closer to the deadline at work,but we are in a good position so it's not too stressful anymore. Didn't have that much time to work on personal stuff though as I was in Belgium for the weekend.Weekend in BelgiumHad a nice and refreshing long weekend in Belgium and it was good seeing friends and family again after a long while, especially because it was such a long time since I had talked to a lot of my friends, and seeing them all at one big party was great! It's also such a weird time to reflect on all the stuff that has changed since I left for the first time, like driving through different sections of a city an already seeing bigger changes. It's really weird, but awesome at the same time!Moving abroad def gave me an appreciation for my hometown and other places that I just took for granted before, highly recommend if you can do it too!‍,So the stuff that I got to do this week (basically yesterday) was tweaking some stuff on the moss material as well as cleaning up the graph a bit more and doing some other experimental textures, which currently I am working on some stones that I can use as ground cover for a zen garden. But I'm not sure that I will end up using it in my level as it might be a bit to much/noisy with all the other foliage in the scene. ‍

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