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weekly blog
6/21/2018

[#19] - Holograms, LUT textures and Abel Dopazo!

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Abel Dopazo
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Evening guys!Spent a lot of time this week on stuff I can't really disclose yet, and is going to be a while before it's going to be official probably. But I did manage to find some time to add more assets to the scene I am currently working on, also dug up a blueprint that I made a while back to get some easy pipes in a scene.,Holographic displaysSpent a large portion of my Saturday figuring out different ways to get some holographic displays working, which is really interesting to figure out all the stuff you can do with it, I tried having the holographic parts as a parallax material, which didn't really work because you still end up with a flat surface, so the way I am handling it now is I have 2 plants, which have a random noise going over it to slightly give it some movement through world position offset so it feels more alive.Found some awesome inspiration on how to do the lines in screenspace, which can be found here:Hologram Displays by DeepSpaceBananaI am going to keep refining these in the coming periods, still not a fully satisfied with the end result, but I am def getting closer! The shader is easy enough to use and allows you to swap alpha maps so it's easy to change stuff :DCable blueprintI dug up this old file for some of the cables and wires that I needed for this scene, spend a bit of time reworking the code and polishing how it worked/looked, still some issues with the rounded cables but that can be fixed over time! Another handy tech blueprint that just lets you drag in whatever mesh you want following the line as long as the alignment is correct and has enough subdivisions to round the corners :DScene overviewCouldn't stop myself from putting a fallout reference in because of all the E3 stuff coming out and how excited that I am to play a new fallout in the near future! :D

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