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weekly blog
4/26/2018

Lighting update/new scene, Grass tutorial and Romain Jouandeau.

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Romain Jouandeau
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Evening people!It was a crazy week this one, trying to juggle loads of things at the same time was exciting as I am terrible at that, but for some reason, I was super productive this week, started a new (super small) scene as well this week, to see if I can restrict my time working on different projects, and to focus more on different things, this being a pure substance designer scene based on a picture I took in the London underground last weekend.More to show you in the next section!,Most of my time this week was spend on doing a material for the fence covers and lighting, getting some more volumetrics in there.Also spent some time on ground textures and moving bits around in the scene to remove some of the visual clutter, which is why I wanted to have the fence covers in the first place. Experimented with some writing to go on top of them, but that is going to be done with decals instead.I also started adding in some more dirt and grime bits especially on the wall sections, but this is going to be done on a majority off the meshes to give it a more rundown look.So next up is my other little project that I started this week, so far I have spend maybe 3 hours on this one, most of them inside of substance designer. All this stuff is early work in progress though, looking forward to getting some more substance done!It's going well so far in terms of time management, now it's just keeping this up!Next week I'm going to spend a lot more time on getting the chemical plant scene done, working on different meshes/materials.Looking forward to next week!

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