INTRODUCTION
As a Vehicle Artist you’re responsible for making high quality vehicle assets that integrate into the games you’re working on. These vehicles are usually useable by the player so require interiors as well. When there is no dedicated vehicle work available you will also be working on other hard surface assets that will need to be built for the game.
The workflows that you will be using depends on the game and technical limitations. A Sci-fi example, spaceships in Star Citizen use the Midpoly workflow. But you could also be working with the more traditional highpoly to lowpoly workflow or just working with masks and tileables as well.