Results 1

Showing items 1 to3 of 6

Filtering by:
Tag
Operator
Value
WEEKLY TIP
Blender, rope simulation, cloth physics, collision object, medieval workshop, curve to mesh, baking keyframes, smoothing curves, UV unwrapping, trimsheet
Asset Creation

Creating ropes with simulations

WEEKLY TIP
Detail Textures, detail normals, rock textures, cliff surfaces, natural assets, normal map, Unreal Engine, Unity, texel density, environment art
Materials & Textures

Detail Textures Workflow Explained

WEEKLY TIP
foliage, small vegetation, ZBrush, Substance Painter, Blender, 3D modeling, texturing, sculpting, opacity mask, game assets
Foliage

Small Vegetation Workflow

WEEKLY TIP
camera, focal length, scale, perspective, wide angle, close-up shot, depth of field, environment, intimate shots, camera angle
Presentation

Camera focal length’s impact on scale

WEEKLY TIP
terrain design, dirt paths, level design, medieval environment, non-linear paths, procedural foliage, texture variation, mud sculpting, environmental storytelling, game art
Terrain

Creating interesting pathways in Unreal Engine

WEEKLY TIP
metrics, grid settings, modular environments, gameplay, blockouts, Unreal Engine, 3D modeling, level design, environment design, scale
Core Skills

Metrics and grid settings

WEEKLY TIP
Unreal Engine, tilt shift, depth of field, post process volume, sensor width, focal distance, field of view, camera angles, miniature effect, blueprints
Game Engines

Make your renders feel like miniatures

WEEKLY TIP
masks, tileable materials, trimsheets, second UV workflow, unique masks, game asset optimization, rust and dirt layers, decals, reusable textures, performance-friendly materials
Materials & Textures

Masks and Tileables Workflow

WEEKLY TIP
landscape sculpting, environment art, terrain sculpting, level design, verticality, natural irregularities, hidden paths, mesh blending, rock meshes, game optimization
Terrain

Details in Landscape Sculpting

WEEKLY TIP
3D art, environment art, prop art, game assets, geometry optimization, silhouette design, modeling imperfections, handcrafted look, performance vs visuals, stylized realism
Art Fundamentals

Putting details in your geometry

WEEKLY TIP
Unreal Engine, color correction, post processing, Color Correction Regions, volumes, windows, saturation, desaturation, focal point, art direction
Game Engines

Localised Color Correction Volumes

WEEKLY TIP
Unreal Engine, custom thumbnails, level thumbnails, asset thumbnails, project thumbnails, content browser, viewport, Blueprint Class, Static Mesh, project settings
Presentation

Custom thumbnails in Unreal Engine

WEEKLY TIP
Unreal Engine, landscape materials, texture samplers, sampler source, Shared:Wrap, material limits, terrain texturing, landscape layers, game development, graphics optimization
Game Engines

Broken landscape sectors, quick fix!

WEEKLY TIP
environment art, reference gathering, search engines, Google Images, DuckDuckGo, Pinterest, photography, architecture, green enamel light, travel blogs
Core Skills

Finding good references

WEEKLY TIP
Unreal Engine, Arrays, Modeling Tools, Pattern Tool, Asset Scattering, Grid Pattern, Line Pattern, Circle Pattern, Spacing Mode, Randomization
Game Engines

Arrays in Unreal Engine

WEEKLY TIP
Blender, LoopTools, Blender addon, Circle tool, Relax tool, Flatten tool, Bridge tool, Gstretch, 3D modeling, Mesh editing
Asset Creation

Blender Looptools Addon

WEEKLY TIP
feedback, constructive criticism, art improvement, specificity, visual examples, communication, collaboration, artist vision, actionable advice, brainstorming
Core Skills

Tips on giving feedback

WEEKLY TIP
volumetric fog, Unreal Engine 5, volume material, additive blend mode, volume texture, T_VolumeNoiseErosion32, Exponential Height Fog, sphere mask, material parameters, fog animation
Lighting

Volumetric fog volumes

WEEKLY TIP
level instances, layering, groups, blueprints, buildings, houses, clutter, barrels, asset management, unreal engine
Game Engines

Multi level "Prefabs" in Unreal Engine

WEEKLY TIP
Unreal Engine 5, Prefabs, Packed Level Actor, Level Instance, Blueprints, Meshes, Instancing, Vertex Paint, Level Design, Asset Reuse
Game Engines

Prefabs in Unreal Engine 5

WEEKLY TIP
Unreal Engine, Vertex Color, Baking, Modeling Tools, Ambient Occlusion, Curvature, Trimsheet, Material Masks, Environment Art, Game Assets
Game Engines

How to use/bake vertex color in Unreal Engine

WEEKLY TIP
seniority levels, career progression, junior artist, intermediate artist, senior artist, responsibilities, environment art, mentoring, games industry, promotion
Industry Insights

Seniorities and Responsibilities

WEEKLY TIP
relocation assistance, moving abroad, company benefits, visa support, temporary housing, storage costs, job application, interview negotiation, senior environment artist, video game industry
Industry Insights

Relocation assistance

WEEKLY TIP
Unreal Engine, camera bookmarks, camera positions, level design, environment, game development, snap actor to view, camera actor, viewport, shortcuts
Game Engines

Unreal Engine Camera Bookmarks

WEEKLY TIP
Unreal Engine, Landscape, Grass, Foliage, LandscapeGrassOutput, Landscape Grass Type, Material Functions, Auto Spawning, Terrain Texturing, Procedural Vegetation
Foliage

Automatic Grass Spawning on Landscapes

WEEKLY TIP
Blender, Geometry Nodes, rooftiles, medieval environment, mesh to points, instance on points, collection sampling, random rotation, scale randomization, subdivision surface
Asset Creation

Geometry Nodes Rooftiles

WEEKLY TIP
tonal values, contrast, black and white, focal points, foreground midground background, grayscale filter, colour filters, composition, visual hierarchy, digital art
Art Fundamentals

Tonal Values

WEEKLY TIP
trimsheets, texturing, modular pieces, UV layout, environment art, Substance Painter, ZBrush, highpoly modeling, modular buildings, optimization
Materials & Textures

Introduction to trimsheets

WEEKLY TIP
portfolio, thumbnails, digital art, branding, contrast, color intensity, logo usage, attention grabbing, art fundamentals, portfolio presentation
Presentation

Portfolio Thumbnail Tips

WEEKLY TIP
Unreal Engine, Master Material, Roughness Control, Material Functions, Parallax Occlusion Mapping, POM, Heightmap, Channel Packed ORM, Foliage Materials, Subsurface Scattering
Materials & Textures

Master Material Creation - Part 3

WEEKLY TIP
Unreal Engine, master material, material creation, hue shift, normal strength, normal maps, detail normals, BlendAngleCorrectedNormals, static switch parameter, material optimization
Materials & Textures

Master Material Creation - Part 2

WEEKLY TIP
Unreal Engine, Master Material, Texture Sampler, Channel Packing, Material Instance, UV Tiling, Basecolor, Roughness, Metallic, Ambient Occlusion
Materials & Textures

Master material creation - part 1

WEEKLY TIP
art critique, artistic growth, objectivity, self-criticism, feedback, third person perspective, creative process, emotional attachment, learning from critique, improving as an artist
Core Skills

Being Objective about your work

WEEKLY TIP
Blender, rigid body simulation, wood piles, 3D modeling, physics simulation, static mesh, passive rigid body, active rigid body, tileable materials, asset scattering
Asset Creation

Creating Woodpiles with Simulations

WEEKLY TIP
Unreal Engine, Collections, Assets, Content Browser, Source Control, Static Mesh, Materials, Textures, UltraDynamicSky, Walls_Medium
Game Engines

Unreal Engine Collections

WEEKLY TIP
art, creativity, burnout, rest, productivity, focus, inspiration, mental health, hobbies, motivation
Core Skills

Detaching from your work

WEEKLY TIP
anti-aliasing, super sampling, post processing, SSAA, MSAA, FXAA, TAA, TSR, DLSS, FSR
Game Engines

What is Anti Aliasing?

WEEKLY TIP
procedural foliage, landscape grass type, landscape grass output, landscape layer sample, foliage scattering, unreal engine, grass density, mesh scaling, landscape material, vegetation placement
Foliage

Easy procedural foliage scattering

WEEKLY TIP
Unreal Engine 5, Landscape displacement, Virtual Texture, Runtime Virtual Texture, Virtual Heightfield Mesh, Heightmap, Terrain rendering, Material setup, Experimental features, Environment art
Terrain

Landscape Displacement in Unreal Engine 5

WEEKLY TIP
Unreal Engine, Property Matrix, Static Mesh, Lightmap Resolution, LOD Group, Navigation Data, Asset Browser, Bulk Edit, Collision Settings, Import Settings
Game Engines

Bulk edit with Property Matrix in Unreal Engine

WEEKLY TIP
game art, 3D assets, prop design, realism, references, storytelling, texturing, wear and tear, personalization, branding
Storytelling

Make game art assets feel "Real"

WEEKLY TIP
reference sheets, environment design, 3D modeling, PureRef, Pinterest, asset creation, project planning, overscoping projects, inspiration gathering, personal projects
Core Skills

Reference Sheets

WEEKLY TIP
Unreal Engine, normal map, fake wind effect, world position offset, tarp, material setup, mask map, vertex paint, Substance Designer, panner node
Materials & Textures

Fake wind using Normals

WEEKLY TIP
landscape sculpting, environment art, terrain irregularities, height elevation, verticality, exploration design, hidden paths, level design, mesh blending, rock meshes
Terrain

Details in Landscape Sculpting

WEEKLY TIP
3D modeling, environment art, prop art, game art, geometry optimization, silhouette design, adding imperfections, crooked shapes, handcrafted details, performance optimization
Asset Creation

Putting details in Your Geometry

WEEKLY TIP
Unreal Engine, World Settings, Game Mode, Blueprint, Content Pack, First Person, Third Person, Level Editor, Precomputed Visibility, GameMode Override
Game Engines

Adding Starter Content back in

WEEKLY TIP
Unreal Engine, cinematic rendering, sharpening, tonemapper, screen percentage, supersampling, depth of field, aperture, focal length, viewport settings
Game Engines

Crisp Unreal Engine Renders

WEEKLY TIP
environment art, art test, game industry, senior environment artist, 3D modeling, Unreal Engine, PBR texturing, modular assets, portfolio preparation, AAA games
Industry Insights

Environment Art Tests

WEEKLY TIP
parallax occlusion mapping, POM, game environment art, illusion of depth, glancing angles, fake geometry, mesh edges, hiding seams, adding meshes, environment design
Materials & Textures

Hiding Parallax Limitations

WEEKLY TIP
Star Citizen, mid-poly workflow, weighted normals, decals, parallax occlusion mapping, tileable materials, POM decals, game art workflow, Unreal Engine 4, decal sheets
Asset Creation

Mid Poly Workflow

There are no available lessons matching the current filters.
Reset All