Unreal Engine, tilt shift, depth of field, post process volume, sensor width, focal distance, field of view, camera angles, miniature effect, blueprints
Game Engines
Make your renders feel like miniatures
WEEKLY TIP
masks, tileable materials, trimsheets, second UV workflow, unique masks, game asset optimization, rust and dirt layers, decals, reusable textures, performance-friendly materials
Materials & Textures
Masks and Tileables Workflow
WEEKLY TIP
landscape sculpting, environment art, terrain sculpting, level design, verticality, natural irregularities, hidden paths, mesh blending, rock meshes, game optimization
Terrain
Details in Landscape Sculpting
WEEKLY TIP
3D art, environment art, prop art, game assets, geometry optimization, silhouette design, modeling imperfections, handcrafted look, performance vs visuals, stylized realism
Art Fundamentals
Putting details in your geometry
WEEKLY TIP
Unreal Engine, color correction, post processing, Color Correction Regions, volumes, windows, saturation, desaturation, focal point, art direction
Unreal Engine, Vertex Color, Baking, Modeling Tools, Ambient Occlusion, Curvature, Trimsheet, Material Masks, Environment Art, Game Assets
Game Engines
How to use/bake vertex color in Unreal Engine
WEEKLY TIP
seniority levels, career progression, junior artist, intermediate artist, senior artist, responsibilities, environment art, mentoring, games industry, promotion
Industry Insights
Seniorities and Responsibilities
WEEKLY TIP
relocation assistance, moving abroad, company benefits, visa support, temporary housing, storage costs, job application, interview negotiation, senior environment artist, video game industry
Industry Insights
Relocation assistance
WEEKLY TIP
Unreal Engine, camera bookmarks, camera positions, level design, environment, game development, snap actor to view, camera actor, viewport, shortcuts
Game Engines
Unreal Engine Camera Bookmarks
WEEKLY TIP
Unreal Engine, Landscape, Grass, Foliage, LandscapeGrassOutput, Landscape Grass Type, Material Functions, Auto Spawning, Terrain Texturing, Procedural Vegetation
Foliage
Automatic Grass Spawning on Landscapes
WEEKLY TIP
Blender, Geometry Nodes, rooftiles, medieval environment, mesh to points, instance on points, collection sampling, random rotation, scale randomization, subdivision surface
Asset Creation
Geometry Nodes Rooftiles
WEEKLY TIP
tonal values, contrast, black and white, focal points, foreground midground background, grayscale filter, colour filters, composition, visual hierarchy, digital art
Unreal Engine, master material, material creation, hue shift, normal strength, normal maps, detail normals, BlendAngleCorrectedNormals, static switch parameter, material optimization
art critique, artistic growth, objectivity, self-criticism, feedback, third person perspective, creative process, emotional attachment, learning from critique, improving as an artist
Core Skills
Being Objective about your work
WEEKLY TIP
Blender, rigid body simulation, wood piles, 3D modeling, physics simulation, static mesh, passive rigid body, active rigid body, tileable materials, asset scattering