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WEEKLY TIP
texture maps, normal map, roughness, gloss, metalness, basecolor, diffuse, albedo, PBR, Unreal Engine
Materials & Textures

Texture Maps Explained - 1

WEEKLY TIP
Substance Painter, Opacity Map, Texture Baking, Normal Map, Photoshop, PBR, Alpha Test, Shader Settings, Texture Set Settings, Game Art
Materials & Textures

Substance Painter opacity Bake

WEEKLY TIP
Unreal Engine, Collections, Static Mesh, UltraDynamicSky, Engine Content, Content Browser, Source Control, Textures, Walls_Medium, Foliage_4m_01
Game Engines

Unreal Engine Collections

WEEKLY TIP
texture baking, highpoly, lowpoly, bake cage, skew maps, naming conventions, debugging bakes, game art, 3D modeling, Substance Painter
Materials & Textures

Texture Baking - Part 2

WEEKLY TIP
texture baking, highpoly mesh, lowpoly mesh, normal map, bake distance, baking by mesh name, Substance Painter, Marmoset Toolbag, Knald, 3D modeling
Materials & Textures

Texture Baking - Part 1

WEEKLY TIP
baking, highpoly mesh, bevels, normal maps, floating geometry, lowpoly mesh, hard surface modeling, game art, 3D modeling, Substance Painter
Asset Creation

Baking - Highpoly mesh tips

WEEKLY TIP
baking, uv mapping, texture baking, hard edges, soft edges, uv islands, straightening uvs, edge padding, overlapping uvs, game art
Materials & Textures

Baking - UV unwrapping tips

WEEKLY TIP
lowpoly modeling, baking, optimization, highpoly to lowpoly, mesh topology, silhouette, geometry density, UV reuse, symmetry, game art
Core Skills

Baking - Building the lowpoly

WEEKLY TIP
Baking, GameDev, Substance Painter, Highpoly, Lowpoly, UV mapping, Vertex Normals, Hard Edges, Soft Edges, Cages
Materials & Textures

Baking theory for Beginners

WEEKLY TIP
Destructive Workflow, Non-Destructive Workflow, 3D Modeling, Blender, 3ds Max, Maya, Houdini, Modular Kit, Manual Backups, Node-Based Workflow
Asset Creation

Destructive or Non-Destructive workflows

WEEKLY TIP
bevels, smoothing curves, blender, curve modifier, edge flow, non-destructive modeling, mid-poly modeling, game asset creation, unreal engine, 3d modeling tips
Asset Creation

Smoothing curves and bevels

WEEKLY TIP
Blender, Bevel, 3D modeling, Geometry, Bevel modifier, Weighted bevels, Angle based bevel, Vertex groups, Harden normals, Smooth shading
Asset Creation

Bevels in Blender

WEEKLY TIP
art test, game art, portfolio, art career, deadlines, creative process, environment art, job application, professional development, art tips
Industry Insights

Art test tips - Part 2

WEEKLY TIP
art test, game art, environment art, 3D modeling, portfolio, brief understanding, time management, Unreal Engine, psychological horror, Dear Esther
Core Skills

Art test tips - Part 1

WEEKLY TIP
baking, mesh naming, highpoly, lowpoly, Substance Painter, texture baking, mesh maps, ambient occlusion, normal map, portfolio
Materials & Textures

Baking by "Mesh name"

WEEKLY TIP
portfolio, game art, breakdowns, 3D art, Unreal Engine, presentation, composition, lighting, environment art, rendering
Presentation

Portfolio tips - Part 2

WEEKLY TIP
portfolio, career, focus, skills, environment art, personal work, additional interests, ArtStation, game art, tutorials
Industry Insights

Portfolio tips - Part 1

WEEKLY TIP
foliage modeling, 3D art, game environment, UV mapping, texture baking, optimization, silhouette design, sculpting details, normal maps, Unreal Engine
Foliage

Foliage Creation - Starting out

WEEKLY TIP
PBR, Normal map, Roughness, Specular, Glossiness, Ambient occlusion, Metalness, Shader, Texture maps, 3D rendering
Materials & Textures

PBR theory for artists - Part 2

WEEKLY TIP
PBR, normal map, roughness, specular, glossiness, ambient occlusion, shaders, metalness, texture maps, Unreal Engine
Materials & Textures

PBR theory for artists - Part 2

WEEKLY TIP
PBR, Physically Based Rendering, Texturing, Shading Models, Specular Gloss, Metalness, Albedo, Photogrammetry, Unity, Unreal Engine
Materials & Textures

PBR theory for artists - Part 1

WEEKLY TIP
tileable textures, texture creation, Substance Designer, ZBrush, procedural workflow, texture optimization, game art, material analysis, environment art, Unreal Engine
Materials & Textures

Making tileable textures - The basics

WEEKLY TIP
texel density, texture resolution, UV mapping, game assets, Unreal Engine, Blender, Maya, Textools, checker material, 3D modeling
Materials & Textures

What is texel density?

WEEKLY TIP
trimsheets, texturing, modular pieces, UV layout, environment art, planning, highpoly modeling, ZBrush, Substance Painter, Unreal Engine
Materials & Textures

Introductions to Trimsheets

WEEKLY TIP
Blender, fracture modifier, cell fracture, Blender addon, mesh fracturing, recursive shatter, noise settings, annotation pencil, fracture presets, physics simulation
Asset Creation

Blender Fracture Addon

WEEKLY TIP
environment art, modularity, texture reuse, mesh modularity, material reuse, asset modularity, Unreal Engine, trimsheets, game optimization, modular environments
Core Skills

Reuse in Environment Art

WEEKLY TIP
freelance art, working for exposure, saying no, artist finances, financial freedom, passive income, active income, mentorships, creative career, portfolio building
Industry Insights

Avoiding "Exposure" work

WEEKLY TIP
alpha overdraw, foliage, game performance, opacity textures, alpha masks, polycount optimization, UV layout, Unreal Engine, shader complexity, VFX
Foliage

Alpha Overdraw

WEEKLY TIP
Blender, foliage, array modifier, curve modifier, vines, leaves, 3D modeling, empties, tutorial, Unreal Engine
Foliage

Foliage in Blender using Arrays

WEEKLY TIP
Blender, particles, foliage, hosta, ferns, low bush, particle system, collection, mesh scattering, 3D tutorial
Foliage

Blender foliage with particles

WEEKLY TIP
self promotion, artists, game industry, networking, online communities, external promotion, social media, ArtStation, 80 Level, Polycount
Industry Insights

Self promotion for artists - Part 2

WEEKLY TIP
self promotion, artists, personal branding, consistency, offering value, art tutorials, environment art, Unreal Engine, portfolio building, creative workflow
Industry Insights

Self promotion for artists - Part 1

WEEKLY TIP
tileable textures, UV mapping, 0-1 UV space, trim sheets, 1-way tileable, 2-way tileable, texture blending, vertex painting, Unreal Engine, game art
Materials & Textures

Intro to tileable textures

WEEKLY TIP
art blindness, art tips, feedback, creative process, taking breaks, varied workload, personal projects, motivation, honesty with yourself, overcoming creative block
Core Skills

Avoiding art Blindness

WEEKLY TIP
environment art, prop art, terrain art, level art, world art, foliage art, natural assets, game engine, 3D modeling, texturing
Core Skills

Disciplines in Environment Art

WEEKLY TIP
Unreal Engine, Color Picker, Folder Colors, Saving Colors, Thumbnail Editing, Filters, Favorites, Advanced Search Syntax, Content Browser, Assets
Game Engines

Thumbnails, colors and favourites

WEEKLY TIP
Unreal Engine, contact shadows, dynamic lighting, shadow settings, screen space shadows, world units, visual fidelity, static lightmaps, spotlight, game environment lighting
Lighting

Unreal Engine Contact Shadows

WEEKLY TIP
modularity, modular workflow, environment art, modular meshes, modular materials, blockout, reusable assets, trimsheet, scene optimization, game development
Core Skills

Breaking down modularity

WEEKLY TIP
Unreal Engine, simulations, physics simulation, object scattering, static meshes, environment art, level design, rocks, game development, tutorial
Game Engines

Scattering objects through simulations

WEEKLY TIP
Unreal Engine, UE4, Environment Art, Portfolio, Artstation, Jurassic World, Dense Rainforest, Last Bastion, Forest Ruins, Cave Scene
Presentation

Optimizing your portfolio - Part 2

WEEKLY TIP
Unreal Engine, Property Matrix, Static Mesh, Lightmap Resolution, LOD Group, Asset Management, Bulk Edit, Navigation Data, Import Settings, Timothy Dries
Game Engines

Bulk edit via property matrix

WEEKLY TIP
3D art, game industry, Polycount, Dinusty Empire, 80 Level, Collective Podcast, concept art, environment art, portfolio feedback, tutorials
Industry Insights

Resources - Part 1

WEEKLY TIP
Unreal Engine, Auto Screenshotter, Level Sequencer, Cinematics, Camera Setup, Console Command, Blueprint, Game Development, Screenshot Tool, Tutorial
Game Engines

Unreal Engine Auto Screenshotter

WEEKLY TIP
feedback, environment art, 3D art, portfolio, Polycount, Dinusty Empire, Discord community, Unreal Engine, critique, game development
Core Skills

Asking for Feedback

WEEKLY TIP
3D art, reference hunting, environment design, scale and proportion, texture reference, PureRef, Pinterest, Google Images, moodboard, concept art

Using/Finding Reference

WEEKLY TIP
parallax, parallax occlusion mapping, unreal engine, heightmap, normal map, pixel depth offset, material setup, UV mapping, performance, shadows
Materials & Textures

Parralax Texture Setup

WEEKLY TIP
Substance Designer, Unreal Engine, Unity, Substance Painter, 3D Modeling, Texturing, Procedural Materials, Game Art Pipeline, ZBrush, Marmoset Toolbag
Core Skills

Pipeline Introduction

WEEKLY TIP
Anchor points, Substance Painter, normal map, smart materials, micro details, metal wear, generators, hard surface details, ambient occlusion, curvature
Materials & Textures

Anchor Point Normals

WEEKLY TIP
motivation, focus, productivity, project management, breaks, topic immersion, creativity, self-improvement, work-life balance, personal development
Core Skills

Motivational Tips

WEEKLY TIP
metrics, grid settings, modular environment, gameplay, blockouts, Unreal Engine, 3D package, environment design, level design, asset package
Core Skills

Metrics and grid settings

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