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WEEKLY TIP
modularity, modular workflow, environment art, modular meshes, modular materials, blockout, reusable assets, trimsheet, scene optimization, decals
Core Skills

Breaking down scene modularity

WEEKLY TIP
damage decals, mesh decals, tileable textures, game environment art, broken architecture, rubble assets, draw calls optimization, polycount budget, normal map decals, 3D modeling workflow
Materials & Textures

Damage Decal Workflow

WEEKLY TIP
texel density, texture resolution, pixel density, UV mapping, game assets, consistency, immersion, texel density calculation, Blender, texture size
Materials & Textures

Texel Density

WEEKLY TIP
game development, texture baking, Substance Painter, highpoly mesh, lowpoly mesh, UV mapping, vertex normals, hard edges, soft edges, smoothing groups
Materials & Textures

Baking Theory for Beginners

WEEKLY TIP
vignette, photography, image composition, contrast, brightness, depth, Unreal Engine, Photoshop, environment art, focal point
Art Fundamentals

Vignette's

WEEKLY TIP
Unreal Engine, depth of field, 3D rendering, aperture, focus point, tilt shift photography, transparency issue, temporal anti-aliasing, post-processing, cinematic rendering
Game Engines

Depth of field in Unreal Engine

WEEKLY TIP
Occlusion Culling, Frustum Culling, Visibility Culling, Object Culling, Unreal Engine, Camera Frustum, Bounding Box, Bounding Sphere, Rendering Optimization, Game Performance
Game Engines

Occlusion Culling

WEEKLY TIP
environment art, level design, environmental storytelling, world building, medieval market, prop design, research references, personal narratives, documentaries, scene composition
Storytelling

Roleplay for Idea Generation

WEEKLY TIP
batch exporting, 3D software, modular assets, FBX export, Blender, Unreal Engine, collisions, Maya, 3ds Max, game asset pipeline
Asset Creation

Batch Exporting

WEEKLY TIP
networking, professional communication, reaching out, etiquette, politeness, game development, mentorship, career advice, portfolio, environment art
Core Skills

Reaching out to professionals

WEEKLY TIP
Level of Detail, LOD, meshes, geometry optimization, textures, materials, Simplygon, Unreal Engine, performance optimization, vista meshes
Game Engines

Level of Detail meshes

WEEKLY TIP
LOD, trees, game art, optimization, 3D modeling, billboards, level of detail, textures, foliage, environment art
Foliage

LOD's for trees in games

WEEKLY TIP
focus, scene composition, hero asset, supporting assets, 3D props, unique textures, trimsheets, time management, environment art, portfolio building
Core Skills

Where do I put my focus?

WEEKLY TIP
asset clustering, level design, composition, contrast, environmental storytelling, player navigation, player leading, visual noise reduction, game art, scene layout
Art Fundamentals

Asset Clustering

WEEKLY TIP
roof modeling, game art, textures, geometry, optimization, tileable textures, environment art, rooftops, 3D modeling, architectural details
Materials & Textures

Lets Create a roof

WEEKLY TIP
heightmap, displacement, blender, 3d modeling, subdivision modifier, decimate modifier, game ready assets, geometry optimization, uv mapping, texture based modeling
Asset Creation

Heightmap to Geometry

WEEKLY TIP
tonal values, art fundamentals, contrast, focal points, grayscale, Photoshop workflow, environment art, visual hierarchy, foreground background separation, game art
Art Fundamentals

Tonal Values

WEEKLY TIP
hand painting, diffuse only, fake ambient occlusion, AO shadows, texture storytelling, material definition, painted lighting, diffused highlights, sharp highlights, non-PBR workflow
Materials & Textures

Hand painting tips (Traditional)

WEEKLY TIP
environment art, modular design, square rocks, tileable textures, unique meshes, edge decals, foliage, damage decals, scene breakdown, 3D game art
Asset Creation

breaking down a concept - Example 01

WEEKLY TIP
metrics, grid settings, modular environment, gameplay, blockouts, Unreal Engine, 3D package, environment design, level design, asset package
Core Skills

Metrics and Grid settings

WEEKLY TIP
light painting, lighting, 3D art, environment art, HDRI lighting, roughness variation, texture transitions, fill lights, visual focus, contrast in lighting
Lighting

"Light Paitning"

WEEKLY TIP
collision detection, simple collision, complex collision, environment art, game optimization, performance, collision meshes, bullet decals, player navigation, AI navigation
Game Engines

Different Collision Types

WEEKLY TIP
motivation, personal routine, consistency, time management, writing things down, to-do list, creativity, rest and recharge, self-improvement, love and unity
Core Skills

Building a good motivational system

WEEKLY TIP
2 point lighting, key light, rim light, lighting setup, portrait photography, studio lighting, subject separation, background lighting, prop presentation, visual contrast
Lighting

2 Point lighting setup

WEEKLY TIP
Substance Painter, anchor points, color variation, trimsheets, HSL adjustment, base color, wood material, edge wear, normals, texturing
Materials & Textures

Anchor point color variation

WEEKLY TIP
stylized art, asset design, shape language, silhouettes, game art, reference use, character design, imitation for learning, personal style, 3D modeling
Art Fundamentals

Stylized Asset Design

WEEKLY TIP
Hybrid Trimsheets, Trimsheet Workflow, Unique Textures, Game Art, Environment Art, Texture Optimization, Modular Texturing, Hamish Ames, Warren Marshall, PUBG
Materials & Textures

Hybrid Trimsheets Workflow

WEEKLY TIP
Detail Textures, Detail Normals, Normal Map, Unreal Engine, Unity, Rock Textures, Cliff Surfaces, Natural Assets, Environment Art, Texture Workflow
Materials & Textures

Detail Textures Workflow

WEEKLY TIP
Face Weighted Normals, mid poly workflow, bevels, shading, vertex normals, smooth normals, hard normals, normal maps, beveled cube, 3D modeling
Asset Creation

Face Weighted Normals

WEEKLY TIP
tileable materials, trimsheets, decals, unique masks, second UV workflow, texture blending, game optimization, environment art, reusable assets, rust materials
Materials & Textures

Masks and Tileables Workflow

WEEKLY TIP
handpainted workflow, World of Warcraft, 3D texturing, stylized PBR, cell shading, diffuse maps, normal maps, roughness maps, stylized games, Substance Painter
Materials & Textures

Handpainted Workflow

WEEKLY TIP
highpoly, lowpoly, baking, game assets, props, weapons, textures, UV mapping, optimization, trimsheets
Asset Creation

High to Lowpoly pipeline

WEEKLY TIP
Mid-poly workflow, Star Citizen, weighted normals, face weighted normals, parallax occlusion decals, tileable materials, decal sheets, baking pipeline, Unreal Engine 4, game asset modeling
Materials & Textures

Midpoly Workflow Overview

WEEKLY TIP
portfolio, thumbnails, digital art, branding, clickbait, logos, contrast, color intensity, art fundamentals, portfolio presentation
Presentation

Portfolio Thumbnail Tips

WEEKLY TIP
Unreal Engine, landscape material, material functions, LandscapeLayerBlend, height blending, weight blending, alpha blending, vertex painting, texture blending, game environments
Materials & Textures

Unreal Lanscape Material Basics

WEEKLY TIP
World Aligned Materials, World Space Textures, Unreal Engine Materials, Absolute World Position, WorldAlignedTexture, World Aligned Normal, Top Down Projection, Normal Maps, Stylized Grass Shader, Modular Environment Texturing
Materials & Textures

World Aligned Materials

WEEKLY TIP
Unreal Engine, Landscape, Grass, LandscapeGrassOutput, Landscape Grass Type, Material Functions, Foliage, Automatic grass spawning, Landscape layers, Tutorial
Foliage

Automatic grass spawning on Landscapes

WEEKLY TIP
landscape sculpting, environment art, terrain sculpting, game development, level design, verticality, hidden paths, mesh blending, rock meshes, exploration design
Terrain

Details in landscape sculpting

WEEKLY TIP
Ambient Occlusion, Screen Space Ambient Occlusion, Distance Field Ambient Occlusion, Ray Traced Ambient Occlusion, SSAO, DFAO, RTAO, AO Texture, Unreal Engine, Post Processing
Lighting

What is Ambient Occlusion

WEEKLY TIP
Mesh Distance Fields, Unreal Engine, UE5, Lumen, Global Illumination, Ambient Occlusion, Dynamic Shadows, Global Distance Fields, Foliage Rendering, Performance Optimization
Lighting

Mesh Distance Fields

WEEKLY TIP
Blender, UV mapping, Modifiers, Bevel, Decimate, Boolean, Hotkeys, Addons, UV Toolkit, TexTools
Core Skills

Switching to Blender - Quick Tips

WEEKLY TIP
relocation, moving countries, job search, salary negotiation, wages, cost of living, relocation assistance, HR, apartment hunting, international careers
Industry Insights

Moving companies or countries

WEEKLY TIP
job interview, first interview, games industry, art test, portfolio, hard skills, soft skills, teamwork, communication skills, interview stages
Industry Insights

What to expect from your first interview?

WEEKLY TIP
UV packing, UV mapping, texture optimization, game development, UV islands, padding, Blender, 3ds Max, UVPackmaster, Rizom UV
Materials & Textures

UV packing, Optimizing Resources

WEEKLY TIP
trimsheet, UV mapping, snapping, tileable textures, UV islands, game art, environment art, wooden planks, curved geometry, Half Life: Alyx
Materials & Textures

Trimsheet - UV Tricks

WEEKLY TIP
trimsheet, bevels, baking, mesh decals, wood, details pass, opacity map, AO baking, floating geometry, highpoly
Materials & Textures

Trimsheet - Adding details

WEEKLY TIP
trimsheets, environment art, UV mapping, wood materials, modular design, texture reuse, scale planning, blocking shapes, open UV space, game environment
Materials & Textures

Planning a Trimsheet

WEEKLY TIP
level art, blueprints, prefabs, modular design, asset grouping, set dressing, variation, unique elements, game environment, Unreal Engine
Game Engines

Blueprints for speedy level art

WEEKLY TIP
Substance Designer, woven pattern, jute cloth, fabric material, procedural texturing, tile sampler, scratches generator, strands and tufts, gradient masking, broken pattern
Materials & Textures

Woven Patterns in Substance Designer

WEEKLY TIP
environment art, reference gathering, search engines, DuckDuckGo, Google Images, Pinterest, photography, architecture, travel blogs, green enamel shade
Core Skills

How to find good references

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