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Seniority levels in the Games Industry
Subsurface Scattering in Unreal Engine
2nd UV Workflow - Unreal Engine Setup
2nd UV Workflow - Mask Generation
Second UV Workflow - Base Setup
Creating debris with particles in Blender
Foliage Master Material Example
Material instances and how to use them
Your first week in the games industry
Using roleplay for idea generation
Grass Creation - Part Three (Engine Setup)
Grass Creation - Part Two (Lowpoly)
Grass creation - part one (Highpoly)
Your day as an Open World Environment Artist
Speedtree Color Variation Node
Material Linking on Import
Mass replace objects in Blender
Fake wind effect using normals
Colors and emotional impact
Blending shapes together (Rule of three)
Landmarks and Points of interest
Terrain features for player leading
Nature's impact on world building
World Building - People's personal motivation
Who's in your environment? - Part one
Basic human needs in World Building
World building - An overview
Lighting Debugging viewmodes
Unreal Engine Panner node
Planning your scene's timeline
Unreal Engine light mobility
Screenshot tweaks for your work
Different reference purposes
Composition - Different contrast uses
Composition - perspective Usage
Composition, Different focal planes
Composition - "Rule of Thirds"
Default maps in Unreal Engine
Baking - Troubleshooting 2
Baking - Floating Geometry
Baking - Troubleshooting 1
Fake Lightshafts in Unreal Engine
Fake Lightshafts in Unreal Engine
Texture Maps Explained - 1
Substance Painter opacity Bake
Unreal Engine Collections
Baking - Highpoly mesh tips
Baking - UV unwrapping tips
Baking - Building the lowpoly
Baking theory for Beginners
Destructive or Non-Destructive workflows
Smoothing curves and bevels
Foliage Creation - Starting out
PBR theory for artists - Part 2
PBR theory for artists - Part 2
PBR theory for artists - Part 1
Making tileable textures - The basics
Introductions to Trimsheets
Foliage in Blender using Arrays
Blender foliage with particles
Self promotion for artists - Part 2
Self promotion for artists - Part 1
Intro to tileable textures
Disciplines in Environment Art
Thumbnails, colors and favourites
Unreal Engine Contact Shadows
Scattering objects through simulations
Optimizing your portfolio - Part 2
Bulk edit via property matrix
Unreal Engine Auto Screenshotter
Metrics and grid settings
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