Writing A good email

What role is made for me?

Understanding ArtBlock

The best way to learn?

Seniority Levels In Games

Relocation Assistance

Preparing for your yearly review

How to create a good cv

How to apply for jobs in games

Making great artwork thumbnails

What makes a good portfolio?

How to negotiate your salary

How to get promoted

How much should you get paid?

Feedback for Artists

How do you prepare for an interview?

Doing your research on a company

Game studio interviews

General Interview tips

Different jobs in the games industry

Finding a good University

Different Environment Art Specialisations

Cover Letters

Arttests in the games indsutry

Cost of living

Common Places to find a job

Common Interview Questions

Arttest Examples

Art Test FAQ

Post Processing

Anatomy of a 3D model

Texture packing

Placeholder

Lighting for game assets

Recap

Presenting your work

Introduction to unreal

Texturing in substance

Material blending

Master materials and instancing

Tileable texture creation

Intro to tileables

Intro to gameart

Contrast

Shape language

Readability

Depth & layering

Perspective

Scale & proportions

Visual rythem

Framing

Baking - marmoset

Baking - substance painter

Location logic

Texturing fundamentals

Prepare for your first artistic project by gathering real life references that are required for you to build the object you want to build.

Intro to reusability in games

Highpoly modelling

Prepare for your first artistic project by gathering real life references that are required for you to build the object you want to build.

Lighting fundamentals

Prepare for your first artistic project by gathering real life references that are required for you to build the object you want to build.

Composition II

Prepare for your first artistic project by gathering real life references that are required for you to build the object you want to build.

Intro to composition

Prepare for your first artistic project by gathering real life references that are required for you to build the object you want to build.